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Wednesday 8 February 2017

New Website!!!

It's been a while since my last update on here because I've been working on a brand new website. If you still follow this blog I won't be updating it anymore but you can find my new and improved site here:

Jamesalexandercooper.com

It would be great to see you there and let me know what you think. Thanks!

Sunday 3 July 2016

Space Dock, background assets.

I was asked to participate in a brief, for a high profile AAA VR game, by my old University Tutor. The brief was to create suitable background assets for a space dock/bar environment. The models had to have LOD meshes, 4K PBR textures, and be UE4 ready.

Here's a render of the final two assets I worked on.


After collecting a large amount of reference imagery I began to model a selection of assets in 3DS Max.


I followed the high poly to low poly game asset workflow to create the maps needed for Quixel.


I baked the maps for a number of models, and created the materials in Quixel ready for UE4.


The cargo container is a combination of multiple meshes separated by material IDs.


The container needs another optimization pass and LOD meshes before it's complete.


The aesthetic of the container fits with the themes of the game and the requirements of the brief. 


The locker is perfect for hanging up your flight suit after a day of dog-fighting. 


One of the technical requirements of the brief was to create level of detail (LOD) meshes optimized for use in UE4.


The assets will be in a dimly lit hanger or bar area, here's a quick render to show the assets in similar lighting conditions.


Thursday 23 June 2016

Virtual Insanity

I reject your reality and substitute my own! Seems to be the mantra at the moment or always was I guess. Luckily the free Oculus Rift I received recently, as a gift from the American developer I've been working with, is coming in handy for slipping into the matrix. :P


Thursday 16 June 2016

LeMat Game Asset, work in progress

As part of a commission piece I'm working on a LeMat pin firing pistol for a VR game. Here's an image showing the current work in progress.


Monday 13 June 2016

Winchester on Sketchfab

I've just posted the Winchester I was working on to Sketchfab. It's great for displaying my models and showing how they will look in game.



Wednesday 8 June 2016

Winchester, Lever Action Mechanism

To help my client with animating the Winchester Rifle I created an info-graphic showing the stages involved with the lever action mechanism. It really is a marvel of design and engineering.


Saturday 4 June 2016

Winchester Game Asset

I've finally finished the Winchester model I've been working on for a commission piece. I might add a little embellishment or engraving, and there's still the rigging and testing to do in UE4, but I'm pretty happy with the model and so is the client.